Hussain Fakhruddin, Author at Teks Mobile - Page 17 of 24
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Hussain Fakhruddin


Author

SpriteBuilder - The Must-Have Suite For Mobile Game Developers

Most iOS game developers across the world prefer using Cocos 2D v.3 with the...

Hussain Fakhruddin December 6, 2014

Teks Offsite 2014 (Installment I) - When IT Professionals Turned Cricketers

‘Edged, and taken!’   ‘Need a couple of boundaries this over...’   ‘That went...

Hussain Fakhruddin December 3, 2014

iOS 8 For Developers: Opportunities & Challenges

Apple’s iOS 8 platform may still be riddled with bugs, but the race is...

Hussain Fakhruddin November 26, 2014

Cocoa Vs Cocoa Touch - A Beginner’s Guide

Cocoa and Cocoa Touch are both widely popular for app development, among Objective-C programmers....

Hussain Fakhruddin November 21, 2014

AppBoard Tuesday - Deciphering The Success Of Freemium Apps

Hello everyone, and a warm welcome to yet another edition of AppBoard Tuesday (ABT)....

Hussain Fakhruddin November 18, 2014

Why Should You Hire A Mobile App Company?

Brainstorming for a practically useful app idea is not the easiest task in the...

Hussain Fakhruddin November 17, 2014

Why Is Xamarin The Ideal Tool For Cross-Platform Mobile App Development?

The successor of Mono Touch - Xamarin - is rapidly growing in popularity among...

Hussain Fakhruddin November 10, 2014

14 Reasons Why Apple Swift Is Not Quite The Ideal Programming Language Yet

Following the announcement of the Gold Master status for Apple Swift, there has been...

Hussain Fakhruddin November 7, 2014

Tracking The Growth Of Mobile App Industry - 15 Points In 15 Minutes

The global mobile app market has got to be one of the most flourishing...

Hussain Fakhruddin October 24, 2014

Cocos2D vs Unity3D - A Comparison Of The Best App Development Frameworks

A common query among many aspiring game/app developers is, whether to use Cocos2D or...

Hussain Fakhruddin October 10, 2014